Races

Of the races in the world of Bulwark, there are three main categories for the sentient species, plus one 'miscellaneous', where people throw up their hands in failure at trying to categorise them.

The Six
These races have a starring role in the dominant Creation Myth, and as such consider themselves the legitimate inheritors of the world. Each of these races has a numbers of cultures associated with it, as the vagaries of life toss them about.


 * Elves
 * Dwarves
 * Beastlings
 * Fire Lizards
 * Humans
 * Goblins

The Two
Two other races play a significant role in the creation myth, albeit as antagonists. They have no organised culture as such, and are generally both despised and feared.


 * Trolls
 * Dragons

The Rest
Other intelligent races are recognised in most parts of the world. Despite many of them not being mentioned by name in any ancient myths, they are considered on a par with the Six - to their faces, anyway.


 * Fey
 * Kobolds
 * Merfolk
 * Nuns
 * Wasp Kin

One exception is that of Demons, whose origins are obscure. They are definitely intelligent - ruthlessly so, as a rule - but no-one quite wants to get close enough to any of them to learn more. Assuming, of course, that they would be told the truth.

Ablife
There are strange beings that are not alive in any meaningful sense, but still have some of the behaviours generally associated with living creatures. In these cases, they could perhaps be seen more as a force of inscrutable nature. All are infused with magic, of a sort.


 * Undead
 * Elementals
 * Golems and Automata
 * Undershadows