Magic

There are several forms of Magic in the Bulwark world.

Nature Magic
Possibly the oldest forms of Magic are the three associated with command of the natural world - Druidism, control over plants and the land; Shamanism, the assumption of animal aspects; and Farcalling, the ability to summon and command animals. There is some debate about whether these are truly three separate magic systems, or branches of the same power - certainly, there is some overlap in practitioners, especially between Shamanism and Farcalling.

Nature Magic is most commonly practised by Beastlings; Goblins and Lunar Elves have also been known to dabble, especially in Druidism.

Primary Magic
The two most widely spread Magic systems of the modern day are Wizardry, which lies primarily in the hands of the Elves, with a few practitioners from other races, and Magecraft, a (comparatively) recent Human innovation, with a few Elven and Dwarven devotees.

Other Magic
Other magic systems also exist, such as the Runestriking of the Dwarves, a system that allows its master to literally rewrite the world.

Forbidden Magic
Two systems of magic are forbidden throughout the civilised world. The first, Necromancy, is an offshoot of Wizardry and deals the the foul taint of undeath. The second, Mindbending, is a twisted form of Magecraft, and is perhaps the most terrifying of all, as it allows the practitioner to seize control of a person's intellect. It had been thought wiped out until the appearance of the Arcane Messiah.